Comics – Shadows Lying http://www.shadowslying.com The Children of the Gloaming Fri, 17 Jun 2011 15:56:42 +0000 en-US hourly 1 https://wordpress.org/?v=4.6.1 022: Hunted http://www.shadowslying.com/2009/11/13/022-hunted/ Fri, 13 Nov 2009 04:00:00 +0000 http://www.shadowslying.com/2009/11/13/022-hunted/ 022: Hunted

Making friends quickly, isn’t she? Story Notes: Not much to say here.  This page is pretty self-explanatory.  Shadow appears to be reasonably safe in here, but she is, of course, trapped.  I’ll leave translating the inscriptions as an exercise for the reader. Art Notes: I wish every panel could turn out like panel 2.  All-in-all, […]]]>

022: Hunted

Making friends quickly, isn’t she?


Story Notes: Not much to say here.  This page is pretty self-explanatory.  Shadow appears to be reasonably safe in here, but she is, of course, trapped.  I’ll leave translating the inscriptions as an exercise for the reader.

Art Notes: I wish every panel could turn out like panel 2.  All-in-all, though, the page turned out pretty well.  Had to redraw panel 5 a few times.  All of the blur effects on this page made my machines SLLLLOOOOWW.

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021: That Would Be Telling http://www.shadowslying.com/2009/11/06/021-that-would-be-telling/ Fri, 06 Nov 2009 04:00:00 +0000 http://www.shadowslying.com/2009/11/03/021-that-would-be-telling/ 021: That Would Be Telling

Jumping the wall was perhaps not Shadow’s brightest plan. Title Reference: It’s a horrible punnish allusion to The Prisoner for no good reason. Story Notes: Shadow’s Tell wasn’t really meant to be much of a surprise to anyone except Shadow (certainly not to most of my current readers, as many are aware of the origins […]]]>

021: That Would Be Telling

Jumping the wall was perhaps not Shadow’s brightest plan.


Title Reference: It’s a horrible punnish allusion to The Prisoner for no good reason.

Story Notes: Shadow’s Tell wasn’t really meant to be much of a surprise to anyone except Shadow (certainly not to most of my current readers, as many are aware of the origins of this motif).

The implication is that she only wears a glove on that arm because on some subconscious level she has always been aware of her nature, she just hadn’t understood it.   That’s why she took Tyron more or less at face value when she met him (after the initial shock), and why she put up only a token resistance to what he was saying.

This doesn’t mean she necessarily embraces this stuff, however.

Art Notes: I’m not overly happy with panels 1 and 4, but the rest of it works pretty well, I think.  Especially the coloring on panels 2 and 3.

It’s hard to see, but in panel 1, Shadow is holding the pepperspray I mentioned last page.

Oh, and if you wondered why there’s sometimes no rain, and sometimes lots, the storm varies its intensity every so often throughout this whole scene.  There probably shouldn’t also be mist at the same time, but hey, artistic license.  It makes the backgrounds less flat.

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020: Watchful Eyes http://www.shadowslying.com/2009/10/30/020-watchful-eyes/ Fri, 30 Oct 2009 04:00:00 +0000 http://www.shadowslying.com/?p=484 020: Watchful Eyes

In Shadow’s town, you can’t throw a rock without even odds of hitting a cemetery gate. Title Reference: Nothing in particular Story Notes: Once Shadow has retrieved her purse, she can clean off her face a little.  Soggy Shadow is probably showing a bit more bravado than wisdom here, but climbing the wall isn’t too […]]]>

020: Watchful Eyes

In Shadow’s town, you can’t throw a rock without even odds of hitting a cemetery gate.


Title Reference: Nothing in particular

Story Notes: Once Shadow has retrieved her purse, she can clean off her face a little.  Soggy Shadow is probably showing a bit more bravado than wisdom here, but climbing the wall isn’t too big of a stretch; she isn’t a complete stranger to entering cemeteries at night, and she’s feeling extremely put upon at the moment.  (She also carries a can of pepperspray in her purse.)

Art Notes: So, this is the page that caused the hiatus of the last several months.   I have effectively redrawn it from scratch, and made some dialogue and pacing modifications in the process, but this is essentially what I intended to draw back in March.

The original plan was to return to full color with this strip, but that may have been what broke my brain.  After the Broken Dolls storyline, the switch back may have simply been too abrupt (color is a lot of work, and though I love doing it, it doesn’t flow as naturally for me in illustration as in painting).

When I started up again, I drew this as you see it here, but experimented with altering it to use a monochrome or two-tone scheme, but I never could settle on one that I liked (all the variations I tried caused some sort of issue).  The next page will return to at least minimal color usage assuming no major snags.

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019: Broken Dolls, Part 6 http://www.shadowslying.com/2009/03/13/019-broken-dolls-part-6/ http://www.shadowslying.com/2009/03/13/019-broken-dolls-part-6/#comments Fri, 13 Mar 2009 04:00:00 +0000 http://www.shadowslying.com/2009/03/13/019-broken-dolls-part-6/ 019: Broken Dolls, Part 6

Moral lessons always go better with Ice Cream. Story Notes: Void is the girl from the last several pages, of course. As she says in panel 2, she and Heart are sisters. They also have a third sibling who does not often put in an appearance. No, they do not combine their powers and form […]]]>

019: Broken Dolls, Part 6

Moral lessons always go better with Ice Cream.


Story Notes: Void is the girl from the last several pages, of course. As she says in panel 2, she and Heart are sisters. They also have a third sibling who does not often put in an appearance. No, they do not combine their powers and form Captain Planet.

I’m sure it seems like there’s a trend in Shadsly of using nouns instead of “normal” names (Shadow, Heart, Void, Escutcheon, Eucharist), but it’s mostly just a coincidence that so many have shown up all at once. Escutcheon and Eucharist are both code names of sorts. Shadow’s name is a bit unusual for her culture(s), though not freakishly so. Heart and Void are just odd characters, no matter how you slice it.

We’ll soon be meeting more characters (beyond Tyron and Uri) whose names are a bit more … well, not normal, so much as less noun-based. At least what we have now is better than “Mr. Guy”

Art Notes: I am really pleased with panel 4 of this page, given the difficulty with making Void look neither shadowy nor ghost-like. It’s no more accurate as a representation of what is there (Void’s face isn’t invisible, any more than it’s made of blank skin), but at least this way it looks better.

I am also pretty happy with the page as a whole. It’s probably the first page where nearly all of the panels turned out really nicely, and it felt like the style was getting reasonably consistent. Panel 6 gave me some fits (hands again), and panel 7 was very taxing on my laptop due to the sheer quantity of kirby dots (I’ve got entire pages that have less bezier nodes in inkscape than that one background has) and I lost a much nicer drawing of heart due to a software malfunction as a result, but other than that the page went very smoothly.

Both Heart and Void’s character designs were inspired by some girls I saw (separately) at a convention a few years ago. Insofar as Void goes, the girl she is based on was either getting sick or just getting better, so had this thready, weak, and halting sort of voice. That’s how I imagine Void talks all the time.

Before coming out to meet Heart (between this page and the previous one), Void put her hair into a ponytail, just in case you were confused.

I enjoyed doing this story in black and white. As some of you may have deduced, I did it in large part in order to make the red on page 18 more jarring (and perhaps a bit of a relief from the oppressive greyscale); it was originally planned for this page, but I saw the opportunity to do it earlier, and that meant I got to focus a little more on Heart and Void here. At any rate, I seem to work much faster this way (though still not “fast” by any stretch of the imagination), but I actually do love color, and we’ll return to that next time.


This page concludes the first arc of Chapter 2. Next we check back in and see what Shadow is up to.

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018: Broken Dolls, Part 5 http://www.shadowslying.com/2009/03/06/018-broken-dolls-part-5/ http://www.shadowslying.com/2009/03/06/018-broken-dolls-part-5/#comments Fri, 06 Mar 2009 04:00:00 +0000 http://www.shadowslying.com/2009/03/06/018-broken-dolls-part-5/ 018: Broken Dolls, Part 5

What are little girls made of? Shadows and Lives, and long, gleaming Knives. That’s what little girls are made of. Art Notes: I think this page turned out pretty well. It also went quickly, which is a very nice change of pace. Sean’s canines looked a bit too vampiric when I first drew them, though.  […]]]>

018: Broken Dolls, Part 5

What are little girls made of?
Shadows and Lives,
and long, gleaming Knives.
That’s what little girls are made of.


Art Notes: I think this page turned out pretty well. It also went quickly, which is a very nice change of pace.

Sean’s canines looked a bit too vampiric when I first drew them, though.  Not sure how well I fixed that.

For the record, this girl is not a ghost. The place where her face should be is simply … empty. I don’t mean featureless skin. I mean empty.

I could have drawn it as blackness, but that would make the panel a bit too dark (black background + black hair + black facial area = nearly invisible character), and it’d look a bit too much like I was simply hiding her face in shadows. Any color I might pick would be misleading, anyway; I’m trying to depict something that intrinsically would make no sense to our minds: a complete absence of anything, including a nameable color.   Most likely, I’ll be drawing her in various ways as befits the scene.

Also, she doesn’t actually glow.  The glow is simply backlighting from the equipment (less pronounced than on the previous page, since she’s standing up), and more importantly, a way to help distinguish her from the environment a bit.

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017: Broken Dolls, Part 4 http://www.shadowslying.com/2009/02/27/017-broken-dolls-part-4/ http://www.shadowslying.com/2009/02/27/017-broken-dolls-part-4/#comments Fri, 27 Feb 2009 04:00:00 +0000 http://www.shadowslying.com/?p=352 017: Broken Dolls, Part 4

There’s a reason they call it the graveyard shift, Sean. Story Notes: In case you were wondering, yes, the dolls are actually talking. In the last panel, Sean is asking the girl from panel 3 (not the doll) who she is. Art Notes: This page took forever to draw. Lots of stuff to draw, my […]]]>

017: Broken Dolls, Part 4

There’s a reason they call it the graveyard shift, Sean.


Story Notes: In case you were wondering, yes, the dolls are actually talking. In the last panel, Sean is asking the girl from panel 3 (not the doll) who she is.

Art Notes: This page took forever to draw. Lots of stuff to draw, my skills evaporate every time I get to a page that I consider fairly important, and there were several cases of hands to be drawn here (which are the most frustrating thing in the world to draw).

I have decided that when I become King of the World, everybody’s hands will be replaced by soft mittens. Problem solved.

Incidentally, the button eyes were NOT inspired by Coraline. I loved the movie, but that’s not where I got it. I have been pondering button-eyed girls for several years.

The hand in panels 4 and 6 belong to the girl in panel 3. She is playing with the dolls.

Note in hindsight: I think that this page was rather too on-the-nose in depicting the story behind these characters.  I don’t regret making it about something so serious, but it could probably stand more subtlety.  The next page, on the other hand, might be too subtle a response…

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016: Broken Dolls, Part 3 http://www.shadowslying.com/2009/02/20/016-broken-dolls-part-3/ http://www.shadowslying.com/2009/02/20/016-broken-dolls-part-3/#comments Fri, 20 Feb 2009 05:00:00 +0000 http://www.shadowslying.com/?p=207 016: Broken Dolls, Part 3

Sean, either Compu Corp has extremely sub-standard wiring, or you should start worrying now. Art Notes: In reality, the lights in the room would most likely not form a circular pattern. Such is artistic license. The WHIRRR in the last two panels is not a new sound, it’s just the same background noise from the […]]]>

016: Broken Dolls, Part 3

Sean, either Compu Corp has extremely sub-standard wiring, or you should start worrying now.


Art Notes: In reality, the lights in the room would most likely not form a circular pattern. Such is artistic license.

The WHIRRR in the last two panels is not a new sound, it’s just the same background noise from the previous page.  It really exists in every frame of this scene, but sometimes Sean isn’t as aware of it.

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015: Broken Dolls, Part 2 http://www.shadowslying.com/2009/02/13/015-broken-dolls-part-2/ Fri, 13 Feb 2009 05:00:00 +0000 http://www.shadowslying.com/?p=198 015: Broken Dolls, Part 2

Must be an electrical problem, Sean. Nothing to worry about. Story Notes: Just establishing the environment here.  Sean has gone down to a computer room in the basement of building 243. If you’ve ever wondered what it’s like to work inside a large data center late at night, I can sum it up with one […]]]>

015: Broken Dolls, Part 2

Must be an electrical problem, Sean. Nothing to worry about.


Story Notes: Just establishing the environment here.  Sean has gone down to a computer room in the basement of building 243.

If you’ve ever wondered what it’s like to work inside a large data center late at night, I can sum it up with one word: creepy.

To elaborate: Large, uninhabited, sterile-looking rooms with lots of big metal boxes in them; enough background noise in some places to make it difficult to hear anyone else that might be standing or sitting around the corner, while simultaneously walking on raised (and sometimes imperfectly seated) floor tiles that make your footsteps loud; intermittent beeps and motor sounds; random hot and cold spots; and room lights that are often automatic for power saving.

Art Notes: Dear god, this page took forever to finish. Partly that’s because I caught a cold in the middle of making it, and partly it’s because all of that perspective stuff is fiddly to do in inkscape. On paper you just plonk down a ruler; in inkscape, you need to make guide lines for each edge to serve the same purpose.

Inkscape has built-in 3D perspective tool that would have made it easier if 1) I could figure out how the thing is supposed to work (bear in mind that I’m an experienced 3D modeler; this should not be difficult) and 2) it weren’t buggy (it offsets the vanishing points from their displayed locations sometimes).  Anyway.

As I think I previously mentioned, this page is the first one using the ISO 216 paper aspect ratio (A4, A3, etc).  All that this really means for you is that you get a slightly (roughly 6%) taller page than before.  That’s right, 39200 extra pixels (at web resolution)!  Maybe I should put a big “6% More Shadsly” thing on the page, like the candy bar folks do.

Naah.

Mostly I changed it because I like the ISO format better (it makes more sense, kind of like the metric system).  This may be relevant if I ever print the comic later.

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014: Broken Dolls, Part 1 http://www.shadowslying.com/2009/02/06/014-broken-dolls-part-1/ Fri, 06 Feb 2009 05:00:00 +0000 http://www.shadowslying.com/?p=191 014: Broken Dolls, Part 1

Story Notes: We start off this chapter in a new location — in fact, in another city entirely (thus, the sky is clear). The girl with the hook under her eye is named Heart.  You’ll see her again a bit later on.   As you can see from the dialogue, the man’s name is Sean. […]]]>

014: Broken Dolls, Part 1

Story Notes: We start off this chapter in a new location — in fact, in another city entirely (thus, the sky is clear).

The girl with the hook under her eye is named Heart.  You’ll see her again a bit later on.   As you can see from the dialogue, the man’s name is Sean. He works in the data center at Compu Corp Incorporated, LLC.

Art Notes: Whoa, whoa whoa whoa?! What’s up with all this black and white stuff, eh? Well, as previously mentioned, the first part of this chapter has a different style than Chapter 1.

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Chapter 02: Say Hello to the Night http://www.shadowslying.com/2009/01/30/chapter-02-say-hello-to-the-night/ Fri, 30 Jan 2009 05:00:00 +0000 http://www.shadowslying.com/?p=186 Chapter 02: Say Hello to the Night

Title page. Title Reference: It’s a phrase from Lou Gramm’s “Lost in the Shadows”, a song from the Lost Boys soundtrack. Story Notes: Chapter 2’s story gets rolling next week.  This chapter consists of two arcs and will introduce several new characters. Art Notes: I intend to occasionally change the style of Shadows Lying for […]]]>

Chapter 02: Say Hello to the Night

Title page.


Title Reference: It’s a phrase from Lou Gramm’s “Lost in the Shadows”, a song from the Lost Boys soundtrack.

Story Notes: Chapter 2’s story gets rolling next week.  This chapter consists of two arcs and will introduce several new characters.

Art Notes: I intend to occasionally change the style of Shadows Lying for the sake of diversity and experimentation, not to mention story-telling purposes.  The first part of Chapter 2 is the first of those changes, and leans a little on a few of my stronger skills (an iterative process and stronger lighting).

Don’t get worried that I intend to make the comic black-and-white permanently.  (I’ve considered that in the past, purely for time reasons, and may do so in the future, but that’s not what I’m doing here.)

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